index
:
mirror/TrinityCore.git
3.3.5
cata_classic
master
wotlk_classic
https://github.com/TrinityCore/TrinityCore.git @ 2026-01-09T16:01:01Z
root
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server
/
game
/
AI
/
ScriptedAI
Age
Commit message (
Expand
)
Author
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-08
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2018-02-12
Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There a...
Treeston
2018-01-07
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2017-12-30
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2017-12-11
Core/AI: reorder methods in ScriptedEscortAI
ccrs
2017-08-12
Core/AI: add missing checks on AssistPlayerInCombatAgainst
ccrs
2017-08-12
Core/Movement: waypoint movement (#20121)
ccrs
2017-08-06
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2017-07-31
NoPCH Build fix
Aokromes
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-09
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-03
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...
Shauren
2017-05-30
Add another helper to ScriptedGossip.h for resolving listId -> action.
treeston
2017-05-27
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
ariel-
2017-04-28
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2017-02-04
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2017-01-24
Core/EscortAI: fix invalid iterator dereference
ariel-
2017-01-20
Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)
Rushor
2017-01-06
cb634e6fba followup
ccrs
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-11-27
Core/AI: Added new method for search friendly targets with certain entry and ...
Keader
2016-11-24
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2016-10-15
Core/Quest: do not set a quest to failed if it's rewarded or has no status at...
SnapperRy
2016-10-15
Fix _DespawnAtEvade for other creatures to actually respawn said other creatu...
treeston
2016-10-13
Core/AI: added container independent wrappers for WorldObject::GetxxxInGrid
ariel-
2016-09-26
[3.3.5] Azjol-Nerub rewrite
Treeston
2016-09-20
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-09-03
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2016-08-31
Replace a leftover const char* with a std::string const&.
treeston
2016-08-31
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...
treeston
2016-08-31
Fix dynamic build.
treeston
2016-08-28
Last one. For real. Please. (Build fix #5).
treeston
2016-08-28
....right, I actually went through a full rebuild now just to make sure it wo...
treeston
2016-08-28
Build fix. Again. Oops.
treeston
2016-08-28
You saw nothing (build fix).
treeston
2016-08-28
Creature/Gossip: offer replacement functions for the existing preprocessor go...
treeston
2016-08-25
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...
treeston
2016-08-05
Core/Logs: Fine tunning some logs
Aokromes
2016-08-05
Scripts/SmartAI: Some clean-up work:
treeston
2016-08-04
ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...
treeston
2016-07-18
Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)
Gustavo
2016-07-08
Entities/Creature: Add some more std::chrono overloads
treeston
[next]