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path: root/src/server/game/Instances/InstanceSaveMgr.cpp
AgeCommit message (Expand)Author
2012-04-03Core/DBLayer: Fix issues in instance saving; spotted by Saring, thank youNay
2012-03-28Core/DBLayer: Fix remaining errors in loading world tables and a couple of th...Nay
2012-03-25Core/DBLayer: Convert PAppend() queries to prepared statements No.1leak
2012-03-24Core: Fix warningsElron103
2012-03-19Core/DBLayer: Convert DirectExecute() queries that are not runtime relevant b...leak
2012-03-09Some random cleanup here and thereSpp
2012-01-30Core/DBLayer: Restore removal and cleanup of respawn times of expired instancesleak
2011-12-31Merge pull request #4567 from Kiperr/masterleak
2012-01-01Core/DBLayer: Refactor prepared statement defines to new format (char db)leak
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-27Core/DBLayer: Convert PExecute() queries to prepared statements No. 2leak
2011-11-23Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of th...Shauren
2011-11-23Remove unnecessary const_cast<Map*>.megamage
2011-11-23Do not allow an instance map to be created twice if it already exists. Fix #4...megamage
2011-10-08Core: Fix some build errors after code style cleanupMachiavelli
2011-10-07REPO: Code-style clean-upsBootz
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-06-12Core: More codestyle cleanupsclick
2011-05-02Core/Instances: Kill weird SQL generator function and fix cleaning of expired...leak
2011-05-02And another oneleak
2011-04-29Add spaces after commasleak
2011-04-28Removing SQLStorage class leftoversleak
2011-04-28Core/ObjectMgr: Refactor sInstanceTemplateleak
2011-04-13Core/CharDB cleanup: change creature_respawn and gameobject_respawn column na...Azazel
2011-04-11Core/CharDB Cleanup: alter `corpse` table making column names lowerCamel and ...Azazel
2011-03-11Core/Instances: Fix crash and allocation issue in instance id generationleak
2011-03-10Core/Instances: Recycle instance IDs. Should fix instance ID shifting and rel...leak
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli
2011-02-03Core/Instances: Implemented DungeonEncounter.dbc for creating completed encou...Shauren
2011-01-28Core/Instances: Fixed cleaning and packing query for account_instance_times t...Shauren
2011-01-26Core: Generic cleanup (tab2spaces/trailing whitespace removal)leak
2011-01-24Core/Instances: Made the max amount of instances player can enter within hour...Shauren
2011-01-24Core/Instances: Implemented hourly instance limit: players are limited to ent...Shauren
2011-01-20SQL: Characters db storage type cleanup No. 6leak
2011-01-19SQL: Characters db storage type cleanup No. 4leak
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-22Core/ObjectMgr: Static members are no longer accessed through singletonShauren
2010-12-22Removing ProgressBars as they are performing badly on startup.leak
2010-12-19Streamlining loading functions for server startupleak
2010-12-19Core/InstanceSaveMgr: Cleanup for better readabilitylinencloth
2010-12-19Core/InstanceSaveMgr: Prevent timer underflow by passing resetTime instead of...linencloth
2010-12-19Core/InstanceSaveMgr: Replace some queries with executes as the result isn't ...linencloth
2010-12-18Core/InstanceSaveMgr: Optimize instance packing and cleaning uplinencloth
2010-11-19Core/DBLayer: Move tables reserved_name, gameobject_respawn and creature_resp...click
2010-10-22Core/Guild: And fix a typo... *sigh*click
2010-10-22Core/DBLayer: Use DirectPExecute, NOT DirectExecute, since we're actually usi...click
2010-10-22Core/DBLayer: Use DirectExecute instead of PQuery on some instance-saving que...click
2010-10-21Core: optimize string splittinglinencloth