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ObjectAccessor.cpp
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Author
2010-05-18
Some more engrish to english logerror updates.
malcrom
2010-04-19
More warning removal (Some code modifications and cleanup when needed)
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-03-13
** Cleanup in ObjectAccessor/HashMapHolder:
XTZGZoReX
2010-02-03
*Move object's field\visibility update functions to object from accessor
silver1ce
2010-02-03
cleanup into grid containers
silver1ce
2010-01-23
* Remove CellLock class and all cell-level thread locking.
XTZGZoReX
2010-01-16
Updated copyright for new year.
n0n4m3
2009-12-20
*apply trinity style to whole source
Rat
2009-12-19
Fixed some typos and revert one commit
n0n4m3
2009-12-19
Avoid not needed too oftent send update data, cleanups. by SilverIce
n0n4m3
2009-12-17
Update some code for 322a
n0n4m3
2009-12-17
Removed mtmaps OpenMP
n0n4m3
2009-10-23
Merge [8652] Lock typo fixed. Author: ApoC
Machiavelli
2009-10-17
*Massive cleanup redux.
maximius
2009-10-17
*Backed out changeset 3be01fb200a5
maximius
2009-10-17
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...
maximius
2009-09-27
*Merge [8524] New cell search algorithm implemented. You can now choose diffe...
maximius
2009-09-18
*[8475] fixed some gcc-warnings Author: balrok
maximius
2009-08-27
*fixed warning spam at CMSG_MOVE_SET_CAN_FLY_ACK receive by use proper packet...
megamage
2009-08-23
*Update vehicle system. Make vehicle a seperate class from creature.
megamage
2009-08-13
*Fix a crash bug caused by corpse.
megamage
2009-08-13
*A better fix of 4974.
megamage
2009-08-13
*Revert 4974.
megamage
2009-08-13
*Fix a crash caused by corpse.
megamage
2009-08-12
*SetMap for corpse in Create function as other objects.
megamage
2009-08-12
*Fix a crash caused by ConvertCorpseForPlayer
megamage
2009-08-06
[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. ...
megamage
2009-08-03
*Add some crash prevention checks.
QAston
2009-08-01
*Improvements in map managing.
QAston
2009-07-16
[8182] Store and use Map* pointer in WorldObject instead map ids for spee...
megamage
2009-07-01
[8103] More wide use IsInWorld checks and delayed at teleport operations....
megamage
2009-06-18
[8042] Speedup search creature/pet/vehicle by guid. Author: Ambal
megamage
2009-06-17
[8031] Move player update code to Map::Update. Author: Ambal
megamage
2009-06-11
*Switch to support client version 3.1.3
megamage
2009-05-23
*Use getworldobject for getunit. Also allow get vehicles using this function.
megamage
2009-05-13
[7810] Moved ZThread related code on ACE framework. Author: Ambal
megamage
2009-04-20
[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
megamage
2009-04-19
[7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfT...
megamage
2009-04-19
*Fix a crash caused by farsight spells.
megamage
2009-04-02
*Fix a crash bug.
megamage
2009-04-01
*Try to fix some crash.
megamage
2009-03-26
*Move most reputation/force faction reaction code to new ReputationMgr. Autho...
megamage
2009-03-25
[7538] Hide some implementation details for reputation/forced faction reactio...
megamage
2009-03-21
*Remove dual ERROR in logs Author: AlexDereka
megamage
2009-03-09
[7424] Codestyle: removed not needed \n in log output. Author: balrok
megamage
2009-03-09
[7413] Fixed finally problems with node names localization in BattleGroun...
megamage
2009-03-08
[7403] much more unneeded includes removed Author: balrok
megamage
2009-03-03
factionTemplate->faction can be 0, add appropriate checks to prevent crashes ...
megamage
2009-02-18
*Merge.
megamage
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