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path: root/src/game/ObjectAccessor.cpp
AgeCommit message (Expand)Author
2010-05-18Some more engrish to english logerror updates.malcrom
2010-04-19More warning removal (Some code modifications and cleanup when needed)Spp
2010-04-07Code style (game + scripts only):Spp
2010-03-13** Cleanup in ObjectAccessor/HashMapHolder:XTZGZoReX
2010-02-03*Move object's field\visibility update functions to object from accessorsilver1ce
2010-02-03cleanup into grid containerssilver1ce
2010-01-23* Remove CellLock class and all cell-level thread locking.XTZGZoReX
2010-01-16Updated copyright for new year.n0n4m3
2009-12-20*apply trinity style to whole sourceRat
2009-12-19Fixed some typos and revert one commitn0n4m3
2009-12-19Avoid not needed too oftent send update data, cleanups. by SilverIcen0n4m3
2009-12-17Update some code for 322an0n4m3
2009-12-17Removed mtmaps OpenMPn0n4m3
2009-10-23Merge [8652] Lock typo fixed. Author: ApoCMachiavelli
2009-10-17*Massive cleanup redux.maximius
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-09-27*Merge [8524] New cell search algorithm implemented. You can now choose diffe...maximius
2009-09-18*[8475] fixed some gcc-warnings Author: balrokmaximius
2009-08-27*fixed warning spam at CMSG_MOVE_SET_CAN_FLY_ACK receive by use proper packet...megamage
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
2009-08-13*Fix a crash bug caused by corpse.megamage
2009-08-13*A better fix of 4974.megamage
2009-08-13*Revert 4974.megamage
2009-08-13*Fix a crash caused by corpse.megamage
2009-08-12*SetMap for corpse in Create function as other objects.megamage
2009-08-12*Fix a crash caused by ConvertCorpseForPlayermegamage
2009-08-06 [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. ...megamage
2009-08-03*Add some crash prevention checks.QAston
2009-08-01*Improvements in map managing.QAston
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-07-01 [8103] More wide use IsInWorld checks and delayed at teleport operations....megamage
2009-06-18[8042] Speedup search creature/pet/vehicle by guid. Author: Ambalmegamage
2009-06-17[8031] Move player update code to Map::Update. Author: Ambalmegamage
2009-06-11*Switch to support client version 3.1.3megamage
2009-05-23*Use getworldobject for getunit. Also allow get vehicles using this function.megamage
2009-05-13 [7810] Moved ZThread related code on ACE framework. Author: Ambalmegamage
2009-04-20 [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangosmegamage
2009-04-19[7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfT...megamage
2009-04-19*Fix a crash caused by farsight spells.megamage
2009-04-02*Fix a crash bug.megamage
2009-04-01*Try to fix some crash.megamage
2009-03-26*Move most reputation/force faction reaction code to new ReputationMgr. Autho...megamage
2009-03-25[7538] Hide some implementation details for reputation/forced faction reactio...megamage
2009-03-21*Remove dual ERROR in logs Author: AlexDerekamegamage
2009-03-09[7424] Codestyle: removed not needed \n in log output. Author: balrokmegamage
2009-03-09 [7413] Fixed finally problems with node names localization in BattleGroun...megamage
2009-03-08[7403] much more unneeded includes removed Author: balrokmegamage
2009-03-03factionTemplate->faction can be 0, add appropriate checks to prevent crashes ...megamage
2009-02-18*Merge.megamage