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path: root/src/server/game/AI/CreatureAI.cpp
AgeCommit message (Expand)Author
2021-08-30Remove combo points on a creature when it evades (#26836)Kelno
2020-10-13AI/CreatureAI: Properly update Victim even while spell focusingTreeston
2020-07-28Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2020-07-27Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-03-29Revert "Core/AI: Fix reset and interruption of non melee spells"jackpoz
2020-03-22Core/AI: Fix reset and interruption of non melee spellsKillyana
2020-03-02Core/AI: Fix remaining charming issuejackpoz
2020-03-02Core/AI: Allow creatures to evade (#24221)Giacomo Pozzoni
2020-01-02New yearAokromes
2020-01-02Scripts/ICC: little bit of cleanup in Valithria after the "recent" changesccrs
2020-01-01Core/Creature: Clear creature focus after an evadeKillyana
2019-12-29Creature/AI: Reset CoolDowns on evadeKillyana
2019-09-05Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)Artamedes
2019-08-04Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...Treeston
2019-08-03Core/Unit: rename IsFocusing methodccrs
2019-07-31Core/Combat: Properly unset engagement flag on death.Treeston
2019-07-29Core/AI: No longer do strange things when told to enter evade mode while ther...Treeston
2019-07-21Core/AI: No longer override chase movement with follow movement if the creatu...Treeston
2019-07-21Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2019-07-02Entities/Player: Clean up client control handling behavior around possession....Treeston
2019-06-29Misc: some corrections after recent mergesccrs
2019-06-26fix comment, 3cdf274 follow-upTreeston
2019-06-26Core/AI: Actually accurately reproduce the logic from before 849943 that dete...Treeston
2019-06-24Core/Creatures: Fixed crash in CreatureAI::JustAppeared caused by scripted su...Shauren
2019-06-24Core/AI: minimize further undesired behaviours (e3e4b97 followup)ccrs
2019-06-23Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2019-06-23Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add...Treeston
2019-06-22Revert "Core/AI: Fix Guardians not following the owner after finishing combat...Treeston
2019-06-22Core/AI: Fix Guardians not following the owner after finishing combat (#23466)Giacomo Pozzoni
2019-05-15Core/AI: logs, codestyle & cosmetics standarizationccrs
2019-05-15Core/AI: variable naming standarizationccrs
2019-05-05Core/Vehicles: Fix accessories disappearing on resetjackpoz
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-08-23indent + header fixTreeston
2018-08-23missing base class forward, 042f551 follow-upTreeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-08-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2018-08-20Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while wo...Treeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2018-03-08Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2018-01-29Game/AI: Remove some unused old logic.Treeston
2018-01-04Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-