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CreatureAI.cpp
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Commit message (
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Author
2021-08-30
Remove combo points on a creature when it evades (#26836)
Kelno
2020-10-13
AI/CreatureAI: Properly update Victim even while spell focusing
Treeston
2020-07-28
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2020-07-27
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2020-07-26
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-03-29
Revert "Core/AI: Fix reset and interruption of non melee spells"
jackpoz
2020-03-22
Core/AI: Fix reset and interruption of non melee spells
Killyana
2020-03-02
Core/AI: Fix remaining charming issue
jackpoz
2020-03-02
Core/AI: Allow creatures to evade (#24221)
Giacomo Pozzoni
2020-01-02
New year
Aokromes
2020-01-02
Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
ccrs
2020-01-01
Core/Creature: Clear creature focus after an evade
Killyana
2019-12-29
Creature/AI: Reset CoolDowns on evade
Killyana
2019-09-05
Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)
Artamedes
2019-08-04
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...
Treeston
2019-08-03
Core/Unit: rename IsFocusing method
ccrs
2019-07-31
Core/Combat: Properly unset engagement flag on death.
Treeston
2019-07-29
Core/AI: No longer do strange things when told to enter evade mode while ther...
Treeston
2019-07-21
Core/AI: No longer override chase movement with follow movement if the creatu...
Treeston
2019-07-21
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2019-07-02
Entities/Player: Clean up client control handling behavior around possession....
Treeston
2019-06-29
Misc: some corrections after recent merges
ccrs
2019-06-26
fix comment, 3cdf274 follow-up
Treeston
2019-06-26
Core/AI: Actually accurately reproduce the logic from before 849943 that dete...
Treeston
2019-06-24
Core/Creatures: Fixed crash in CreatureAI::JustAppeared caused by scripted su...
Shauren
2019-06-24
Core/AI: minimize further undesired behaviours (e3e4b97 followup)
ccrs
2019-06-23
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2019-06-23
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add...
Treeston
2019-06-22
Revert "Core/AI: Fix Guardians not following the owner after finishing combat...
Treeston
2019-06-22
Core/AI: Fix Guardians not following the owner after finishing combat (#23466)
Giacomo Pozzoni
2019-05-15
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2019-05-15
Core/AI: variable naming standarization
ccrs
2019-05-05
Core/Vehicles: Fix accessories disappearing on reset
jackpoz
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-08-23
indent + header fix
Treeston
2018-08-23
missing base class forward, 042f551 follow-up
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-08-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2018-08-20
Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while wo...
Treeston
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-04-01
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2018-03-08
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2018-01-29
Game/AI: Remove some unused old logic.
Treeston
2018-01-04
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-07-09
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
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