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Author
2016-09-26
[3.3.5] Azjol-Nerub rewrite
Treeston
2016-09-20
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-09-03
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2016-08-31
Replace a leftover const char* with a std::string const&.
treeston
2016-08-31
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...
treeston
2016-08-31
Fix dynamic build.
treeston
2016-08-28
Last one. For real. Please. (Build fix #5).
treeston
2016-08-28
....right, I actually went through a full rebuild now just to make sure it wo...
treeston
2016-08-28
Build fix. Again. Oops.
treeston
2016-08-28
You saw nothing (build fix).
treeston
2016-08-28
Creature/Gossip: offer replacement functions for the existing preprocessor go...
treeston
2016-08-25
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...
treeston
2016-08-05
Core/Logs: Fine tunning some logs
Aokromes
2016-08-05
Scripts/SmartAI: Some clean-up work:
treeston
2016-08-04
ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...
treeston
2016-07-18
Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)
Gustavo
2016-07-08
Entities/Creature: Add some more std::chrono overloads
treeston
2016-05-26
Core: updated creature type flags enum (#17128)
ForesterDev
2016-05-13
Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...
treeston
2016-05-11
Creature/CreatureAI:
treeston
2016-05-10
Core/Game: Remove some unnecessary export macros
Naios
2016-04-10
Entities/Unit: Finally fix no-path evasion.
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-16
Core: Remove whitespaces
Vincent-Michael
2016-02-20
Incorrect AI aggression as a consequence of the LineOfSight change, episode t...
treeston
2016-02-14
Merge remote-tracking branch 'sirikfoll/despawnAtEvade' into 3.3.5 (PR #16528)
treeston
2016-02-12
Core/Scripts port _DespawnAtEvade functionality to 3.3.5 branch
sirikfoll
2016-02-09
AI/BossAI: Make creature never chase targets that are out of bounds
treeston
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-12-06
Core/Quest: Fix issues reported by static analysis
jackpoz
2015-09-25
Core/Creature: Add facilities to the Creature class to allow setting an autom...
treeston
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-08-23
Scripts/VioletHold: rewrote the whole instance
joschiwald
2015-07-24
Core/Misc: Add a few consts to methods
DDuarte
2015-07-02
The following stealth changes are implemented.
pete318
2015-03-30
Core/Misc: Remove unused headers
leak
2015-02-22
Merge pull request #14103 from Epicurus4/6.x
Duarte Duarte
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-19
Core/Misc: multiple changes
joschiwald
2014-09-16
Core/Scripts: Fixed incorrect guid usage in logs
Shauren
2014-09-15
Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remain
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-08
Core/Scripts: made BossAI::CheckInRoom virtual
joschiwald
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-08-09
Scripts/Misc: Fix static analysis issues
jackpoz
2014-07-17
Buildsystem/MSVC: Warning fixes
Shauren
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-05-10
Scripts/HallsOfReflection: Major changes
MitchesD
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