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path: root/src/server/game/AI/ScriptedAI
AgeCommit message (Expand)Author
2016-09-26[3.3.5] Azjol-Nerub rewriteTreeston
2016-09-20Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2016-09-03Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2016-08-31Replace a leftover const char* with a std::string const&.treeston
2016-08-31Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2016-08-31Fix dynamic build.treeston
2016-08-28Last one. For real. Please. (Build fix #5).treeston
2016-08-28....right, I actually went through a full rebuild now just to make sure it wo...treeston
2016-08-28Build fix. Again. Oops.treeston
2016-08-28You saw nothing (build fix).treeston
2016-08-28Creature/Gossip: offer replacement functions for the existing preprocessor go...treeston
2016-08-25Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...treeston
2016-08-05Core/Logs: Fine tunning some logsAokromes
2016-08-05Scripts/SmartAI: Some clean-up work:treeston
2016-08-04ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...treeston
2016-07-18Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)Gustavo
2016-07-08Entities/Creature: Add some more std::chrono overloadstreeston
2016-05-26Core: updated creature type flags enum (#17128)ForesterDev
2016-05-13Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...treeston
2016-05-11Creature/CreatureAI:treeston
2016-05-10Core/Game: Remove some unnecessary export macrosNaios
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-16Core: Remove whitespacesVincent-Michael
2016-02-20Incorrect AI aggression as a consequence of the LineOfSight change, episode t...treeston
2016-02-14Merge remote-tracking branch 'sirikfoll/despawnAtEvade' into 3.3.5 (PR #16528)treeston
2016-02-12Core/Scripts port _DespawnAtEvade functionality to 3.3.5 branchsirikfoll
2016-02-09AI/BossAI: Make creature never chase targets that are out of boundstreeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-06Core/Quest: Fix issues reported by static analysisjackpoz
2015-09-25Core/Creature: Add facilities to the Creature class to allow setting an autom...treeston
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-08-23Scripts/VioletHold: rewrote the whole instancejoschiwald
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-07-02The following stealth changes are implemented.pete318
2015-03-30Core/Misc: Remove unused headersleak
2015-02-22Merge pull request #14103 from Epicurus4/6.xDuarte Duarte
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-19Core/Misc: multiple changesjoschiwald
2014-09-16Core/Scripts: Fixed incorrect guid usage in logsShauren
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-08Core/Scripts: made BossAI::CheckInRoom virtualjoschiwald
2014-08-09Core/Server: Add missing overridesDDuarte
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-05-10Scripts/HallsOfReflection: Major changesMitchesD