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CreatureAI.cpp
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Author
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-04-01
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2018-03-08
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2018-01-29
Game/AI: Remove some unused old logic.
Treeston
2018-01-04
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-07-09
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-07
Pet/Guardian AI hook re-organizing (#19824)
Treeston
2017-04-27
Core/Unit: 2170541a51 followup
ccrs
2017-04-27
Core/CreatureAI: b6b0353bff followup
ccrs
2017-04-26
Core/AI: some tweaks on boundary functionality:
ariel-
2017-04-23
Core/AI: prevent launching a new MoveChase if victim didn't change
ariel-
2017-03-28
Core/AI: AreaBoundary refactor
ariel-
2017-01-27
Properly clear focused target on evade (#18992)
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-09-20
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2016-08-05
Core/Logs: Fine tunning some logs
Aokromes
2016-05-11
Creature/CreatureAI:
treeston
2016-05-05
Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)
treeston
2016-05-03
CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...
treeston
2016-04-25
Merge pull request #16503 from Rushor/evading
Rushor
2016-04-10
Entities/Unit: Finally fix no-path evasion.
treeston
2016-03-16
Core: Remove whitespaces
Vincent-Michael
2016-02-28
Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.
treeston
2016-02-22
Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...
treeston
2016-02-11
Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...
treeston
2016-02-10
Core/Unit: Do not remove auras from Pets and Guardians after evading
Rushor
2016-02-09
AI/BossAI: Make creature never chase targets that are out of bounds
treeston
2016-01-13
Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)
treeston
2016-01-13
Core/Spells: Creature spellcast facing rework:
treeston
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-07-02
The following stealth changes are implemented.
pete318
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-18
Core/Texts: added TextRange parameter to creature_text
joschiwald
2014-07-17
Buildsystem/MSVC: Warning fixes
Shauren
2014-05-09
Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talkin...
Trisjdc
2014-04-25
Core/Misc: Change how Position struct is retrieved
jackpoz
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-23
Core/Chat: Refactored building chat packets
Shauren
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-09-03
Core/Misc: Fixed some more issues found by code analysis tools.
Sebastian Valle
2013-08-11
Core/CreatureAI: Do not remove clone_caster auras on evade (in addition to co...
Nay
2013-08-02
Core/Creatures: DoTs and self damage will no longer reset time since last dam...
Shauren
2013-06-11
Core: More Function Renaming.
Malcrom
2013-06-11
Core: Some function renaming.
Malcrom
2013-05-13
Core/Logging: Performance-related tweaks to logging system
Spp
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