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path: root/src/server/game/AI/CreatureAI.cpp
AgeCommit message (Expand)Author
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2018-03-08Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2018-01-29Game/AI: Remove some unused old logic.Treeston
2018-01-04Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-07Pet/Guardian AI hook re-organizing (#19824)Treeston
2017-04-27Core/Unit: 2170541a51 followupccrs
2017-04-27Core/CreatureAI: b6b0353bff followupccrs
2017-04-26Core/AI: some tweaks on boundary functionality:ariel-
2017-04-23Core/AI: prevent launching a new MoveChase if victim didn't changeariel-
2017-03-28Core/AI: AreaBoundary refactorariel-
2017-01-27Properly clear focused target on evade (#18992)xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-09-20Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2016-08-05Core/Logs: Fine tunning some logsAokromes
2016-05-11Creature/CreatureAI:treeston
2016-05-05Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)treeston
2016-05-03CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...treeston
2016-04-25Merge pull request #16503 from Rushor/evadingRushor
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-03-16Core: Remove whitespacesVincent-Michael
2016-02-28Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.treeston
2016-02-22Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...treeston
2016-02-11Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...treeston
2016-02-10Core/Unit: Do not remove auras from Pets and Guardians after evadingRushor
2016-02-09AI/BossAI: Make creature never chase targets that are out of boundstreeston
2016-01-13Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)treeston
2016-01-13Core/Spells: Creature spellcast facing rework:treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-07-02The following stealth changes are implemented.pete318
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-18Core/Texts: added TextRange parameter to creature_textjoschiwald
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-05-09Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talkin...Trisjdc
2014-04-25Core/Misc: Change how Position struct is retrievedjackpoz
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-09-03Core/Misc: Fixed some more issues found by code analysis tools.Sebastian Valle
2013-08-11Core/CreatureAI: Do not remove clone_caster auras on evade (in addition to co...Nay
2013-08-02Core/Creatures: DoTs and self damage will no longer reset time since last dam...Shauren
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp