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path: root/src/server/game/AI/CreatureAI.cpp
AgeCommit message (Expand)Author
2016-09-20Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2016-08-05Core/Logs: Fine tunning some logsAokromes
2016-05-11Creature/CreatureAI:treeston
2016-05-05Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)treeston
2016-05-03CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...treeston
2016-04-25Merge pull request #16503 from Rushor/evadingRushor
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-03-16Core: Remove whitespacesVincent-Michael
2016-02-28Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.treeston
2016-02-22Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...treeston
2016-02-11Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...treeston
2016-02-10Core/Unit: Do not remove auras from Pets and Guardians after evadingRushor
2016-02-09AI/BossAI: Make creature never chase targets that are out of boundstreeston
2016-01-13Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)treeston
2016-01-13Core/Spells: Creature spellcast facing rework:treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-07-02The following stealth changes are implemented.pete318
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-18Core/Texts: added TextRange parameter to creature_textjoschiwald
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-05-09Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talkin...Trisjdc
2014-04-25Core/Misc: Change how Position struct is retrievedjackpoz
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-09-03Core/Misc: Fixed some more issues found by code analysis tools.Sebastian Valle
2013-08-11Core/CreatureAI: Do not remove clone_caster auras on evade (in addition to co...Nay
2013-08-02Core/Creatures: DoTs and self damage will no longer reset time since last dam...Shauren
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-03-08First step of comment style refactoring to doxygen-style.Nefarion
2013-01-02Core/Misc: Removed odd code from CreatureAIImpl.h, it does not belong hereSpp
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-09-22Core/Combat: Fix Evade MechanicsMrSmite
2012-08-03Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...Spp
2012-03-01Core: Fixed compile without PCHShauren
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-11-23Core: Fixed more warnings (C6246: Local declaration of 'x' hides declaration ...Shauren
2011-10-07REPO: code-style clean-upBootz
2011-09-28Core/Scripts: Add an additional parameter to DoZoneInCombat to define the max...Machiavelli
2011-08-18Core/AI: Code style and cleanupsFredi Machado
2011-08-03Core/Transport: Minor optimization in LoadTransports (And some cosmetic chang...Spp-
2011-06-12Core: More codestyle cleanupsclick
2011-04-22Core/Vehicles:Shauren
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-03-19Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoActi...Shauren
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli