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CreatureAI.cpp
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Commit message (
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Author
2022-02-28
AI/CreatureAI: Properly update Victim even while spell focusing
Treeston
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-01-24
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2021-12-22
Core/AI: Fix remaining charming issue
jackpoz
2021-12-22
Core/AI: Allow creatures to evade (#24221)
Giacomo Pozzoni
2021-12-19
Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
ccrs
2021-12-19
Core/Creature: Clear creature focus after an evade
Killyana
2021-12-19
Creature/AI: Reset CoolDowns on evade
Killyana
2021-12-18
Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)
Artamedes
2021-12-18
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...
Treeston
2021-12-18
Core/Unit: rename IsFocusing method
ccrs
2021-12-17
Core/Combat: Properly unset engagement flag on death.
Treeston
2021-12-17
Core/AI: No longer do strange things when told to enter evade mode while ther...
Treeston
2021-12-17
Core/AI: No longer override chase movement with follow movement if the creatu...
Treeston
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-13
Entities/Player: Clean up client control handling behavior around possession....
Treeston
2021-12-13
Misc: some corrections after recent merges
ccrs
2021-12-13
Core/AI: Actually accurately reproduce the logic from before 8499434 that det...
Treeston
2021-12-12
Core/Creatures: Fixed crash in CreatureAI::JustAppeared caused by scripted su...
Shauren
2021-12-12
Core/AI: minimize further undesired behaviours (e3e4b97 followup)
ccrs
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-12
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add...
Treeston
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2021-12-05
Core/AI: variable naming standarization
ccrs
2021-12-03
Core/Vehicles: Fix accessories disappearing on reset
jackpoz
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2021-10-22
Core/Scripts: Implement script name reloading
Seyden
2021-10-22
Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while wo...
Treeston
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-09-23
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2021-08-23
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2021-06-19
Game/AI: Remove some unused old logic.
Treeston
2021-05-16
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...
Shauren
2021-05-16
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-27
Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-18
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-07-16
Pet/Guardian AI hook re-organizing (#19824)
Treeston
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-04-28
Core/Unit: 2170541a51 followup
ccrs
2020-04-28
Core/CreatureAI: b6b0353bff followup
ccrs
2020-04-28
Core/AI: some tweaks on boundary functionality:
ariel-
2020-04-27
Core/AI: prevent launching a new MoveChase if victim didn't change
ariel-
2020-04-24
Core/AI: AreaBoundary refactor
ariel-
2020-01-02
New Year
Aokromes
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