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path: root/src/server/game/AI/CreatureAI.cpp
AgeCommit message (Expand)Author
2022-02-28AI/CreatureAI: Properly update Victim even while spell focusingTreeston
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-01-24Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2021-12-22Core/AI: Fix remaining charming issuejackpoz
2021-12-22Core/AI: Allow creatures to evade (#24221)Giacomo Pozzoni
2021-12-19Scripts/ICC: little bit of cleanup in Valithria after the "recent" changesccrs
2021-12-19Core/Creature: Clear creature focus after an evadeKillyana
2021-12-19Creature/AI: Reset CoolDowns on evadeKillyana
2021-12-18Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)Artamedes
2021-12-18Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...Treeston
2021-12-18Core/Unit: rename IsFocusing methodccrs
2021-12-17Core/Combat: Properly unset engagement flag on death.Treeston
2021-12-17Core/AI: No longer do strange things when told to enter evade mode while ther...Treeston
2021-12-17Core/AI: No longer override chase movement with follow movement if the creatu...Treeston
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-13Entities/Player: Clean up client control handling behavior around possession....Treeston
2021-12-13Misc: some corrections after recent mergesccrs
2021-12-13Core/AI: Actually accurately reproduce the logic from before 8499434 that det...Treeston
2021-12-12Core/Creatures: Fixed crash in CreatureAI::JustAppeared caused by scripted su...Shauren
2021-12-12Core/AI: minimize further undesired behaviours (e3e4b97 followup)ccrs
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-12Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add...Treeston
2021-12-05Core/AI: logs, codestyle & cosmetics standarizationccrs
2021-12-05Core/AI: variable naming standarizationccrs
2021-12-03Core/Vehicles: Fix accessories disappearing on resetjackpoz
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2021-10-22Core/Scripts: Implement script name reloadingSeyden
2021-10-22Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while wo...Treeston
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-08-23Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2021-06-19Game/AI: Remove some unused old logic.Treeston
2021-05-16Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...Shauren
2021-05-16Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-27Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-16Pet/Guardian AI hook re-organizing (#19824)Treeston
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-04-28Core/Unit: 2170541a51 followupccrs
2020-04-28Core/CreatureAI: b6b0353bff followupccrs
2020-04-28Core/AI: some tweaks on boundary functionality:ariel-
2020-04-27Core/AI: prevent launching a new MoveChase if victim didn't changeariel-
2020-04-24Core/AI: AreaBoundary refactorariel-
2020-01-02New YearAokromes